Page cover

Resource Units (RU) are SPL tokens used within The Corporate Wars to represent the structural economic weight of worlds.

Each world has a specific number of RU assigned to it, reflecting its relative wealth within the economic model.

These units are not dynamically assigned — they are part of the structural configuration of the simulated universe.

Their distribution follows a zero-sum model: the total amount of RU in the system is constant and can only be redistributed —or transformed— as a result of internal events.


Internal Value Reference

RUs are not intended to leave the system: They are not designed to circulate among users or operate as a medium of exchange.

While technically they are SPL tokens and could be transferred, the game design enforces strict restrictions: they are not traded, not transferred between players, and not used in markets.

Within the system, RUs are used to model the flow of wealth, calculate the economic impact of political or commercial actions, and establish hierarchies among galactic regions based on structural importance.

Additionally, RUs are anchored to a concrete technical reality: each unit is backed by SOL effectively deposited as rent during the deployment of the worlds and routes that support it.

During Historical Deployment events, community contributions not only activate worlds and routes —they build the universe with a tangible economic foundation.

Each RU represents a fraction of that contribution, and its existence guarantees that, at the very least, this technical value is in place.

The system recognizes this footprint as a real minimum backing and we do not allow RUs to be listed in markets because —in a strangely poetic way— they represent the SOL that keeps the entire galaxy lit.


Role in the Simulation

RUs represent the structural weight of a world within the simulated universe.

They emerge directly from the in-game values of the world: an Important world —by definition— links to main jump routes that generate activity.

That activity generates a data load —ATA, PDA, storage… in other words: rent— associated with that world, its jump routes, and its local Allegiances; requiring a greater amount of SOL to be deposited as rent-exempt to maintain its existence.

That SOL, although not staked, remains immobilized on the network, and its existence —and real value— is used within the system to support the amount of RU assigned to the world.

This allows the system to define a minimum guaranteed RU/SOL ratio that serves as a reference standard across various gameplay systems and services.

It also allows the weight of entire regions to be evaluated, the structural impact of historical events to be measured, and processes like replication, scanning, migration, or degradation to be prioritized.

RUs act as the structural economic memory of the simulated universe, supporting both exploration and expansion —and collapse and contraction— enabling regional cycles of Long Night: if a world disconnects, its RU remains tied to its logical derivation (same PDA), ready to restore its state when it reemerges.


Proportion and Distribution

The total number of RUs is finite and determined by the deployed universe itself.

Distributing —or redistributing— RU requires large-scale events: the exploratory expansion of the Third Imperium —Milieu 0 and Second Survey— as laid out in the Historical Deployment, exploration mechanics for unknown worlds via the Third Survey, the implementation of new content —patches or expansions— and high-level narrative mechanics —border wars, collapses, or regional reconstruction.

The available RUs exist in full: the number of RU issued is the maximum allowed by the Solana network.

u64::MAX = 18,446,744,073,709,551,615 → total RU available across the galaxy.

Current estimates for stellar population in the Milky Way range between:

100,000,000,000 and 400,000,000,000 stars.

This gives an average of:

18, ⁣446, ⁣744, ⁣073, ⁣709, ⁣551, ⁣615 RU400, ⁣000, ⁣000, ⁣000 stars46, ⁣116 RU/star\frac{18,\!446,\!744,\!073,\!709,\!551,\!615\ RU}{400,\!000,\!000,\!000\ stars} \approx 46,\!116\ RU/star

Assuming ~6.5 planets per star:

46, ⁣116 RU/star6.5 planets/star7, ⁣094 RU/planet\frac{46,\!116\ RU/star}{6.5\ planets/star} \approx 7,\!094\ RU/planet

COINCIDENTALLY: This is very close to the ‘relative maximums’ defined in Marc Miller’s Traveller™ —5th Edition. —And yes, one way or another, all Traveller™ material has inspired each stage of The Corporate Wars design.


Real Distribution

The calculations above represent system limits, not real figures the system will use.

The Charted Space of the year 1201 Imperial covers about 80,000 worlds spread across ~1,000 Sectors.

This gives an assignable RU reserve of:

46, ⁣116 RU/world×80, ⁣000 worlds=3, ⁣689, ⁣280, ⁣000 RUassignable46,\!116\ RU/world \times 80,\!000\ worlds = 3,\!689,\!280,\!000\ RU_{assignable}

Which is a tiny fraction of the total:

3, ⁣689, ⁣280, ⁣000RUassignable18, ⁣446, ⁣744, ⁣073, ⁣709, ⁣551, ⁣615RUmax×1000.00002% from total\frac{3,\!689,\!280,\!000 RU_{assignable}}{18,\!446,\!744,\!073,\!709,\!551,\!615 RU_{max}} \times 100 \approx 0.00002\% \text{ from total}

This reinforces the enormous scale of the unexplored galaxy and reflects the vast resources still available within the simulation and game universe.

Not all worlds will be fully charted, nor registered by a single Institution or Allegiance, but all of them exist in the simulation and —alongside their jump routes— are structural agents of the zero-sum economic game.


RU “Mining”

Exploring the frontier of Charted Space implies discovering new worlds, establishing first contact with civilizations, and triggering other gameplay elements.

Internally, the system unfolds gameplay processes that consume MCr —directly or indirectly— to establish the minimums required to register a discovered world in the Third Survey.

This process reassigns SOL from the Treasury to rent deposits needed to include the new world in the interstellar economy, based on the RU/SOL index, consuming MCr in the short term —exploration teams, fuel, beacons, privileged information— in exchange for structural rewards —land grants, licenses, reduced fees...— in the mid term.

These rent deposits back the new world’s RU and are progressively applied as exploration progresses —allowing competitive collaboration.

Finally —after several explorations and contacts— the new world becomes integrated into interstellar society in proportion to its contributed RU:

Worlds with complex native civilizations require greater structural input —and provide greater gameplay— including new sophonts, minor Allegiances… fully justifying the cost —both real and simulated.

Conversely, uninhabited worlds with simpler extraction and future colonization potential require lower structural deployments —less rent, less RU.

This behavior emerges organically, naturally integrating RU “mining” with interstellar exploration and the thematic scenario of the Third Survey.

Last updated