Historical Deployment Stages
The Corporate Wars is inspired by Traveller™, and throughout the design and early development we began to notice the strong —implicit or subjective— parallels it shares with certain technological aspects present in that universe.
The maxim "All is driven by economics" resonates as I design a neural network system for a zero-sum economy game, and a whisper reminds me that this same network matches the description of the large-scale economy of the Third Imperium. I can't work like this! ;) —ManOguaR
The requirements keep piling up, the Solana network isn't free, and the volume of information demands creative solutions.
Imperial Chronology
The deployment plan was initially designed to support the provision of rent on the Solana network, integrating with the game's self-sustaining economy.
The original idea was to progressively roll out the worlds, initially self-funding the deployment of a sector or subsector, and later opening the expansion to the community: offering them ways to participate both in the unfolding of the Charted Space and in supporting the game's economy.
...and right there, at that moment, the expansion of Milieu 0 (T4), with its 'mini-game' of the First Survey. Bam! Right in the face! ...more or less something like that. :P —ManOguaR
The design of the game systems was progressively refined, incorporating aggregated governance systems, the use of historical trees to access outdated information, the zero-sum economy, and algorithmic stabilization systems.
At the same time, Mongoose Publishing notified us of their positive view of the project, which made everything make much more sense.
That's why we have designed a staged deployment aligned with the chronology of the Third Imperium, from Milieu 0 up to the current timeline of The Corporate Wars.
We want the community's participation in the system's deployment to reflect:
the growth of the Third Imperium over time,
the spheres of influence of the loyalties,
of the megacorporations,
and of the historically relevant Polities.
Participation in the initial deployment of the systems is represented by real actors within the game system: the assets of the Charted Space's major powers and institutions.
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