The Corporate Wars is the first real-time galactic simulation whose economic model is part of the gameplay, and is designed from scratch to sustain itself without investors, pre-mines, or future promises.
The design starts from a premise: the infrastructure required for any quality online game is, simply put, expensive and costly to maintain.
Throughout the life cycle of a video game —except perhaps in its initial design and basic development phases— expenses are incurred, increasing proportionally to the scope of the project.
The Corporate Wars is designed as a holistic, self-sufficient ecosystem, able to develop rapidly and maintain its lifecycle for years.
This means that the system's economy —both in terms of in-game function and technical operation— must be capable of financing itself without relying on speculative methods.
Real Economic Sustainability
The volume of maintenance and operational requirements is not infinite, but quantifiable and scalable: the actual activity of users determines the system's current needs.
On the other hand, although development may rely on —altruistic collaborators,— the truth is that this model alone won't reach the desired quality or development pace.
Many collaborative projects started strong, but their progress is slow, sometimes taking more than a decade to reach production stages.
The project's financial architecture is proposed as a participatory model designed to guarantee technical self-sufficiency independent of speculative profits or investment guarantees:
All SOL entering the system (player participation, donations, external investment, etc.) is routed to programmatic treasuries and considered part of the simulation —integrated into the game experience.
These treasuries fund:
the maintenance of active accounts ('rent'),
the network usage fees for the backend,
development and maintenance costs,
and the system's general operation (infrastructure, computation, data validation, etc...).
This sustainability not only guarantees the system's technical continuity, but reinforces the central premise of The Corporate Wars: a persistent, dynamic, and authentically simulated universe.
Economy and Gameplay
The economic design of The Corporate Wars is not a funding method, nor is it P2E, nor any kind of crypto construct: it is the game system itself, which accounts for real operational costs and adopts the user experience of common monetization methods in games as a provisioning interface.
We rethink the concept of game marketplace, integrating it with the causality, persistence, and scale of the game universe, where all purchases are part of the lore and the participatory economic mechanics of the system.
The self-sustaining model not only ensures the viability of a persistent universe but also directly modulates the gameplay experience:
A massive influx of players or funds increases liquidity: funding pools expand, new accounts are activated, latent programs are deployed, and previously abandoned star systems are reactivated.
Over time, this may trigger a galactic boom, accompanied by visible events, improved financial conditions in-game, etc.
Conversely, if a faction loses influence, a holding withdraws, or there is an exodus of megacredit stakes, the system may respond: reducing assigned rent, consolidating accounts, or terminating inactive ones.
This deterioration leads to a visible economic contraction from within gameplay.
The global economic situation affects the system with tangible effects on:
Strategic decisions of AI-controlled actors (Allegiances, Institutions, megacorporations).
The purchasing power of simulated currencies.
The capacity for territorial or technological expansion.
Access to services, licenses, or concessions.
The relative value of the system's SPL tokens.
The system responds with internal logic: there is no magic, only consequences.
If no one maintains an account's rent, data is lost.
If a Polity withdraws its stakes, it loses power.
If a Polity overextends, it may collapse.
If a Polity runs out of funds, it will fall.
If the whole structure collapses, we may enter a Long Night scenario.
Yet even without operational resources, the system should remain playable —for players isolated from the rest of the galaxy, disconnected from interstellar routes (servers)— until a new Allegiance emerges, reconnecting routes and worlds into a structured system... and makes contact.
Thus, players are not only competing for points, territory, or narrative progression, but to sustain a living, fragile ecosystem, where every credit, contract, and economic cycle has a real impact with systemic consequences.
Welcome to the first real-time massive simulation of an interstellar economy programmed on a stateless, self-sustaining blockchain model.
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