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Third Imperium

The Third Imperium, founded in Year 0 of the Imperial Calendar, represents the greatest civilizational unification effort in known history.

Heir to previous structures —the Vilani Ziru Sirka and the Solomani Rule of Man—, the Third Imperium is built on a synthesis of tradition, pragmatism, and technological supremacy.

At its core lies a feudal technocracy: the Emperor delegates authority to a vast network of nobles, bureaucrats, and institutions that regulate interstellar trade, law, and warfare, maintaining a delicate balance between imperial centralization and planetary autonomy.

Structure and Governance

Each world within the Third Imperium governs itself according to its own laws and customs, provided it recognizes the Emperor as sovereign, pays the agreed tribute, and allows imperial structures to operate wherever strategically necessary.

This autonomy is harmonized through an imperial institutional network that exerts influence across worlds —an invisible framework in the void, but present at every port, jump route, and critical node.

Developed worlds, sector capitals, and industrial enclaves often host permanent offices of these institutions, becoming focal points where the Imperium manifests directly and tangibly.

Imperial Culture

Imperial society is structured into functional layers: at the base are local citizens, subject to their native world’s governance.

Above them are Imperial subjects, who enjoy shared rights and duties across interstellar space.

The Nobiliti, wielding legal and economic authority, administers territories, titles, and resources. This chain of command is based on responsibility and performance: titles endure through results.

Beyond this classical hierarchy, corporations have been elevated to the status of polities, operating with interstate autonomy within the legal framework of the Imperium.

Although built upon a rigid hierarchical structure, the Third Imperium allows surprising cultural and religious diversity, so long as it does not threaten institutional integrity or the flow of information, commerce, and power.


The Third Imperium in the Game

In The Corporate Wars, the Third Imperium is not a playable faction: it is the setting. Its power is not imposed directly, but it shapes everything.

Imperial institutions act as regulatory frameworks that stabilize the game: they define transit laws, exchange norms, operating licenses, and technological thresholds —all under the Emperor’s beneplacitum.

Interactions with the Imperium manifest through contracts, subsidies, diplomatic missions, regulations, hearings, or disputes over the legitimacy of titles and patents.

The Nobiliti forms a chain of responsibility stretching across domains and sectors, delegating power and authority in exchange for verifiable outcomes.

Controlling a fief, an imperial office, or a concession requires meeting established objectives: within the Imperium, all power is conditional on performance.

Playing within the imperial framework means operating in a structured environment, with access to legal advantages, institutional support, and formal networks of power.

But it also means being held accountable, maintaining prestige, and proving efficacy before a civilization that measures centuries by its capacity to endure.

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